
During the Agile2010 conference, I noticed a recurring theme that ran through several of the workshops:
Agile Games
One of the most memorable and rewarding sessions I attended on agile games was not on any stage however, but in an Open Space on the 1st floor of the conference center.
It was entitled Where Are Your Keys?
Diana Larsen, who had successfully captured my interested on the subject by writing and tweeting about it earlier this year, facilitated the WAYK Open Space session. (you can see more on WAYK at XP2010)
I found myself sitting in a circle looking down on a collection of objects (red pen, black pen, rock, stick & dollar) with other industry experts such as Michele Sliger and Linda Rising. We quickly formed 3 concentric circles. The 1st circle was the Inner Circle, the 2nd circle the Lunatic Fringe and the 3rd circle the Meadow.
At a basic level, the Inner Circle started off with very simple sign language about the object that lay in front of us. The outer circles mimicked their actions to help support them. In about an hour, we went from not knowing any sign language to speaking in past, present and possessive tense. By myself, it is very unlikely I would have ever made such a rapid progression in this short amount of time.
Part of the reason this was possible is that we had a non-threatening way to deal with mistakes, as we’d just throw up our hands and say “How Fascinating!” when people floundered. It created a safe environment for collaboration and learning.
While this session was not for everyone, I found it rather enlightening. I’m not certain that I’d recommend the game for all agile teams, but for groups of agile coaches & facilitators it works rather well. WAYK gave me a refreshing perspective on just how effective group learning in a safe environment can be, and is a gentle reminder about how we cannot get too caught up in our mistakes.


#1 by Tomi on September 9, 2010 - 1:24 am
Hi,
Interesting game apparently.
Have you had a chance to look at NoviCraft?
http://www.teamingstream.com
I used to work for the company, and we had a group of Agile developers/scrum masters attending the game. They made immediate attachements to challenges facing Agile teams.
Could be worth checking at least…
br,
Tomi
#2 by David Bland on September 9, 2010 - 11:36 am
I have not, but i’ll take a look & also send it out to my tweeps!
-David
#3 by Willem Larsen on September 11, 2010 - 9:40 pm
David,
Thanks for the article on WAYK – I’m a partner with Evan Gardner in sharing the game with whomever we can, as we see many connections with many different fields.
You mentioned the benefit of “How Fascinating”. We actually borrowed (stole?) “How Fascinating” from Benjamin Zander, a speaker and author of “the Art of Possibility”.
In saving endangered languages (which is what WAYK was designed for), we looked at all the learning challenges as, essentially, engineering problems. Design problems. How could we treat every “speedbump” in learning, not as a defect in the learner, but a symptom of a need for improvement of the design?
One of the biggest speedbumps we kept running into, was player’s hesitation and fear of mistakes. We experimented and experimented on this one, and finally decided to apply Zander’s idea to the game. It of course worked like a charm.
http://www.presentationzen.com/presentationzen/2008/12/benjamin-zander-at-poptech-2008-how-fascinating.html
WAYK is a kind of learning laboratory where we cook these kinds of learning problems and solutions. We can throw things in the game, and see right away: did they speed up learning? Or slow it down? Zander’s idea passed the test.
It’s really quite fascinating. So to speak.
#4 by David Bland on September 13, 2010 - 3:23 pm
Willem,
Thanks for shedding light on the roots of “How Fascinating” with me & my readers!
I thoroughly enjoyed the session, and hope to see it catch on at future conferences.
I personally think it warrants its own space on a stage.
-David